Texture Channel Packer Pro

Unreal Engine plugin to pack masks into separate channels

Unreal Engine Plugin

Texture Channel Packer Pro

Content:

Download:

For UE 5.5: ChannelPackerPro.zip

Description:

Texture Channel Packer Pro is an Unreal Engine plugin created to pack separate grayscale textures into the Red, Green, Blue and Alpha channels of a single texture. This is used for creating ORM (Occlusion, Roughness, Metallic), MRO maps and other types of channel-packed textures.

How to Install:

  1. Unpack and Copy the "ChannelPackerPro" folder into your project's Plugins directory (FolderWithYourPoject/Plugins/)
  2. Restart Unreal Engine
  3. Enable "Texture Channel Packer Pro" in editor Plugins menu (Edit > Plugins)
    Editor plugins menu
    Editor plugins menu
  4. Texture Channel Packer Pro window will be available by clicking menu "Tools" > "Texture Channel Packer Pro"
    Editor plugins menu

How to Use:

  1. Open plugin window (Tools > Texture Channel Packer Pro)
    Editor plugins menu
  2. Select Input:
    - Select textures for R, G, B and A inputs
    Note: you can Drag & Drop textures into slots; you can leave texture inputes empty - R/G/B channels will be filled with black and A channel with white if missing
    - Under each texture input you can select a channel data will be extracted from
    (for example you would like to repack MRO texture to ORM, so you can fill R/G/B input textures with the same MRO texture and select R input to B, G input to G and B input to R)
  3. Select Output:
    - Resolution: click on desired target resolution for the output texture (1024 by default)
    - Compression: select compression type (Default is sRGB)
    - Output Path: select the game folder path where texture will be saved. You can type manually or click the Folder Icon to select a directory from the Content Browser (Folder Textures/Packed/ is set by default)
    - Output Name: Enter the desired name for the new texture (T__Packed is set by default, so you can simply enter desired name between doubled "_")
  4. Pack: Click the Pack Channels button.
    The tool will process the textures and create a new packed texture in the Content Browser at the specified location

Quick Links
Status:  Beta-test
Release Date:  2025-12-16

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